This documentation is automatically generated by online-judge-tools/verification-helper
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"
#include "../Library/Template.hpp"
#include "../Library/Tree/HeavyLightDecomposition.hpp"
#include "../Library/DataStructure/SegmentTree.hpp"
int main(){
cin.tie(0)->sync_with_stdio(false);
int N, Q; cin >> N >> Q;
vector<ll> a(N); cin >> a;
auto T = InputTree(N, 0);
HeavyLightDecomposition hld(T);
hld.SortVertex(a);
SegmentTree<ll> seg(a, [](ll l, ll r){return l + r;}, 0LL, true);
while(Q--){
int t; cin >> t;
if(t == 0){
int p, x; cin >> p >> x;
seg.Apply(hld[p], seg[hld[p]] + x);
}
else{
int u, v; cin >> u >> v;
ll ans = 0;
for(auto &path : hld.PathQuery(u, v)){
ans += seg.Fold(path.head_index, path.tail_index);
}
cout << ans << '\n';
}
}
}#line 1 "verify/LC-VertexAddPathSum.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"
#line 2 "Library/Template.hpp"
#line 2 "Library/Common.hpp"
/**
* @file Common.hpp
*/
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cstdint>
#include <deque>
#include <functional>
#include <iomanip>
#include <iostream>
#include <limits>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
using namespace std;
using ll = int64_t;
using ull = uint64_t;
constexpr const ll INF = (1LL << 62) - (3LL << 30) - 1;
#line 4 "Library/Template.hpp"
inline bool YnPrint(bool flag){cout << (flag ? "Yes" : "No") << '\n'; return flag;}
inline bool YNPrint(bool flag){cout << (flag ? "YES" : "NO") << '\n'; return flag;}
template<typename Container>
inline void Sort(Container &container){sort(container.begin(), container.end());}
template<typename Container>
inline void ReverseSort(Container &container){sort(container.rbegin(), container.rend());}
template<typename Container>
inline void Reverse(Container &container){reverse(container.begin(), container.end());}
template<typename Value>
inline int PopCount(const Value &value){return __builtin_popcount(value);}
template<typename Value>
inline Value Floor(Value numerator, Value denominator){if(denominator < 0) numerator *= -1, denominator *= -1; return numerator < 0 ? (numerator + 1) / denominator - 1 : numerator / denominator;}
template<typename Value>
inline Value Ceil(Value numerator, Value denominator){if(denominator < 0) numerator *= -1, denominator *= -1; return numerator > 0 ? (numerator - 1) / denominator + 1 : numerator / denominator;}
template<typename Value>
inline int LowerBoundIndex(const vector<Value> &container, const Value &value){return distance(container.begin(), lower_bound(container.begin(), container.end(), value));}
template<typename Value>
inline int UpperBoundIndex(const vector<Value> &container, const Value &value){return distance(container.begin(), upper_bound(container.begin(), container.end(), value));}
template<typename Value>
inline bool Between(const Value &lower, const Value &x, const Value &higher){return lower <= x && x <= higher;}
template<typename Value>
inline bool InGrid(const Value &y, const Value &x, const Value &ymax, const Value &xmax){return Between(0, y, ymax - 1) && Between(0, x, xmax - 1);}
template<typename Value>
inline Value Median(const Value &a, const Value &b, const Value &c){return Between(b, a, c) || Between(c, a, b) ? a : (Between(a, b, c) || Between(c, b, a) ? b : c);}
template<typename Value>
inline Value Except(Value &src, Value &cond, Value &excp){return (src == cond ? excp : src);}
template<class Value>
bool chmin(Value &src, const Value &cmp){if(src > cmp){src = cmp; return true;} return false;}
template<class Value>
bool chmax(Value &src, const Value &cmp){if(src < cmp){src = cmp; return true;} return false;}
template<typename Value>
inline Value min(vector<Value> &v){return *min_element((v).begin(), (v).end());}
template<typename Value>
inline Value max(vector<Value> &v){return *max_element((v).begin(), (v).end());}
const int dx4[4] = {1, 0, -1, 0};
const int dy4[4] = {0, -1, 0, 1};
const int dx8[8] = {1, 1, 0, -1, -1, -1, 0, 1};
const int dy8[8] = {0, -1, -1, -1, 0, 1, 1, 1};
vector<pair<int, int>> adjacent(int current_y, int current_x, int max_y, int max_x, bool dir_8 = false){
vector<pair<int, int>> ret;
for(int d = 0; d < 4 * (1 + dir_8); ++d){
int next_y = current_y + (dir_8 ? dy8[d] : dy4[d]);
int next_x = current_x + (dir_8 ? dx8[d] : dx4[d]);
if(InGrid(next_y, next_x, max_y, max_x)){
ret.emplace_back(next_y, next_x);
}
}
return ret;
}
template <typename T1, typename T2>
ostream &operator<<(ostream &os, const pair<T1, T2> &p){
os << p.first << " " << p.second;
return os;
}
template <typename T1, typename T2>
istream &operator>>(istream &is, pair<T1, T2> &p){
is >> p.first >> p.second;
return is;
}
template <typename T>
ostream &operator<<(ostream &os, vector<T> &v){
for (int i = 0; i < v.size(); ++i){
os << v[i] << (i + 1 != v.size() ? " " : "");
}
return os;
}
template <typename T>
ostream &operator<<(ostream &os, vector<vector<T>> &v){
for (int i = 0; i < v.size(); ++i){
os << v[i] << (i + 1 != v.size() ? "\n" : "");
}
return os;
}
template <typename T>
istream &operator>>(istream &is, vector<T> &v){
for (int i = 0; i < v.size(); ++i) is >> v[i];
return is;
}
template <typename T>
ostream &operator<<(ostream &os, set<T> &v){
for (auto &u : v){
os << u << " ";
}
return os;
}
template<typename T1, typename T2>
vector<pair<T1, T2>> AssembleVectorPair(vector<T1> &v1, vector<T2> &v2){
assert(v1.size() == v2.size());
vector<pair<T1, T2>> v;
for(int i = 0; i < v1.size(); ++i) v.push_back({v1[i], v2[i]});
return v;
}
template<typename T1, typename T2>
pair<vector<T1>, vector<T2>> DisassembleVectorPair(vector<pair<T1, T2>> &v){
vector<T1> v1;
vector<T2> v2;
transform(v.begin(), v.end(), back_inserter(v1), [](auto p){return p.first;});
transform(v.begin(), v.end(), back_inserter(v2), [](auto p){return p.second;});
return {v1, v2};
}
template<typename T1, typename T2, typename T3>
tuple<vector<T1>, vector<T2>, vector<T3>> DisassembleVectorTuple(vector<tuple<T1, T2, T3>> &v){
vector<T1> v1;
vector<T2> v2;
vector<T3> v3;
transform(v.begin(), v.end(), back_inserter(v1), [](auto p){return get<0>(p);});
transform(v.begin(), v.end(), back_inserter(v2), [](auto p){return get<1>(p);});
transform(v.begin(), v.end(), back_inserter(v3), [](auto p){return get<2>(p);});
return {v1, v2, v3};
}
template<typename T1 = int, typename T2 = T1>
pair<vector<T1>, vector<T2>> InputVectorPair(int size){
vector<pair<T1, T2>> v(size);
for(auto &[p, q] : v) cin >> p >> q;
return DisassembleVectorPair(v);
}
template<typename T1 = int, typename T2 = T1, typename T3 = T1>
tuple<vector<T1>, vector<T2>, vector<T3>> InputVectorTuple(int size){
vector<tuple<T1, T2, T3>> v(size);
for(auto &[p, q, r] : v) cin >> p >> q >> r;
return DisassembleVectorTuple(v);
}
#line 2 "Library/Tree/Tree.hpp"
#line 2 "Library/Graph/Graph.hpp"
#line 4 "Library/Graph/Graph.hpp"
using Vertex = int;
template<typename WeightType = int32_t>
struct Edge{
public:
Edge() = default;
Edge(Vertex from_, Vertex to_, WeightType weight_ = 1, int idx_ = -1) :
from(from_), to(to_), cost(weight_), idx(idx_){}
bool operator<(const Edge<WeightType> &e) const {return cost < e.cost;}
operator int() const {return to;}
Vertex from, to;
WeightType cost;
int idx;
};
template<typename WeightType = int32_t>
class Graph{
public:
Graph() = default;
Graph(int V) : edge_size_(0), adjacent_list_(V){}
inline void AddUndirectedEdge(Vertex u, Vertex v, WeightType w = 1){
int idx = edge_size_++;
adjacent_list_[u].push_back(Edge<WeightType>(u, v, w, idx));
adjacent_list_[v].push_back(Edge<WeightType>(v, u, w, idx));
}
inline void AddDirectedEdge(Vertex u, Vertex v, WeightType w = 1){
int idx = edge_size_++;
adjacent_list_[u].push_back(Edge<WeightType>(u, v, w, idx));
}
inline size_t VertexSize() const {
return adjacent_list_.size();
}
inline size_t EdgeSize() const {
return edge_size_;
}
inline vector<Edge<WeightType>> &operator[](const Vertex v){
return adjacent_list_[v];
}
inline const vector<Edge<WeightType>> &operator[](const Vertex v) const {
return adjacent_list_[v];
}
private:
size_t edge_size_;
vector<vector<Edge<WeightType>>> adjacent_list_;
};
template<typename WeightType = int32_t>
Graph<WeightType> InputGraph(int N, int M, int padding = -1, bool weighted = false, bool directed = false){
Graph<WeightType> G(N);
for(int i = 0; i < M; ++i){
Vertex u, v; WeightType w = 1;
cin >> u >> v, u += padding, v += padding;
if(weighted) cin >> w;
if(directed) G.AddDirectedEdge(u, v, w);
else G.AddUndirectedEdge(u, v, w);
}
return G;
}
#line 4 "Library/Tree/Tree.hpp"
template<typename WeightType = int32_t>
Graph<WeightType> InputTree(int V, int padding = -1, bool weighted = false){
Graph<WeightType> G(V);
for(int i = 0; i < V - 1; ++i){
Vertex u, v; WeightType w = 1;
cin >> u >> v, u += padding, v += padding;
if(weighted) cin >> w;
G.AddUndirectedEdge(u, v, w);
}
return G;
}
template<typename WeightType = int32_t>
Graph<WeightType> InputRootedTreeChild(int V, int padding = -1){
Graph<WeightType> G(V);
for(Vertex u = 0; u < V; ++u){
int k; cin >> k;
for(int i = 0; i < k; ++i){
Vertex v; cin >> v, v += padding;
G.AddUndirectedEdge(u, v);
}
}
return G;
}
template<typename WeightType = int32_t>
Graph<WeightType> InputRootedTreeParent(int V, int padding = -1){
Graph<WeightType> G(V);
for(Vertex u = 1; u < V; ++u){
Vertex v; cin >> v, v += padding;
G.AddUndirectedEdge(u, v);
}
return G;
}
template<typename WeightType = int32_t>
vector<vector<Vertex>> RootedTreeAdjacentList(const Graph<WeightType> &T, const Vertex r = 0){
int V = T.VertexSize();
vector<vector<Vertex>> ret(V);
auto rec = [&](auto &self, Vertex u, Vertex p) -> void {
for(Vertex v : T[u]){
if(v == p) continue;
ret[u].push_back(v);
self(self, v, u);
}
};
rec(rec, r, -1);
return ret;
}
template<typename WeightType>
vector<Vertex> CalculateTreeParent(Graph<WeightType> &T, Vertex r = 0){
int V = T.VertexSize();
vector<Vertex> ret(V, -1);
auto rec = [&](auto &self, Vertex u) -> void {
for(Vertex v : T[u]){
if(v == ret[u]) continue;
ret[v] = u;
self(self, v);
}
};
rec(rec, r);
return ret;
}
template<typename WeightType>
vector<WeightType> CalculateTreeCost(Graph<WeightType> &T, Vertex r = 0){
int V = T.VertexSize();
vector<WeightType> ret(V);
auto rec = [&](auto &self, Vertex u, Vertex p) -> void {
for(const Edge<WeightType> &e : T[u]){
Vertex v = e.to;
if(v == p) continue;
ret[v] = e.cost;
self(self, v, u);
}
};
rec(rec, r, -1);
return ret;
}
template<typename WeightType>
vector<int> CalculateTreeDepth(Graph<WeightType> &T, Vertex r = 0){
int V = T.VertexSize();
vector<int> ret(V, 0);
auto rec = [&](auto &self, Vertex u, Vertex p, int d) -> void {
ret[u] = d;
for(Vertex v : T[u]){
if(v == p) continue;
self(self, v, u, d + 1);
}
};
rec(rec, r, -1, 0);
return ret;
}
template<typename WeightType>
vector<WeightType> CalculateTreeDistance(Graph<WeightType> &T, Vertex r = 0){
int V = T.VertexSize();
vector<WeightType> ret(V, WeightType(INF));
auto rec = [&](auto &self, Vertex u) -> void {
for(const Edge<WeightType> &e : T[u]){
if(ret[e.to] > ret[u] + e.cost){
ret[e.to] = ret[u] + e.cost;
self(self, e.to);
}
}
};
ret[r] = 0;
rec(rec, r);
return ret;
}
template<typename WeightType>
vector<int> CalculateSubtreeSize(Graph<WeightType> &tree, Vertex r = 0){
int V = tree.VertexSize();
vector<int> ret(V, 1);
auto rec = [&](auto self, Vertex u, Vertex p) -> int {
for(const int v : tree[u]){
if(v == p) continue;
ret[u] += self(self, v, u);
}
return ret[u];
};
rec(rec, r, -1);
return ret;
}
#line 2 "Library/Tree/HeavyLightDecomposition.hpp"
struct PathSegment{
PathSegment() = default;
Vertex head_vertex;
Vertex tail_vertex;
int head_index;
int tail_index;
bool highest;
bool reverse;
friend ostream &operator<<(ostream &os, const PathSegment &p){
return os << "# Path (" << p.head_vertex << " -> " << p.tail_vertex << ", " << p.head_index << " -> " << p.tail_index << ", " << boolalpha << p.highest << ", " << p.reverse << ")";
}
};
template<typename WeightType>
class HeavyLightDecomposition{
public:
HeavyLightDecomposition(Graph<WeightType> &tree, Vertex r = 0) :
T(tree), parent(CalculateTreeParent(tree, r)), child(RootedTreeAdjacentList(tree, r)), n((int)tree.VertexSize()), euler_tour_(n), rev_order_(n), depth_(CalculateTreeDepth(tree, r)), belong_hp_id_(n){
vector<int> ss = CalculateSubtreeSize(T, r);
for(int i = 0; i < n; ++i){
if(child[i].empty()) continue;
nth_element(child[i].begin(), child[i].begin() + 1, child[i].end(), [&](Vertex i, Vertex j){
return ss[i] > ss[j];
});
}
hp_head_.push_back(r);
hp_depth_.push_back(0);
belong_hp_id_[r] = 0;
timer_ = 0;
dfs(r, 0, 0);
}
Vertex LowestCommonAncestor(Vertex u, Vertex v) const {
if(PathDepth(u) < PathDepth(v)) swap(u, v);
while(PathDepth(u) != PathDepth(v)){
u = parent[Head(u)];
}
while(Belong(u) != Belong(v)){
u = parent[Head(u)];
v = parent[Head(v)];
}
return depth_[u] < depth_[v] ? u : v;
}
Vertex LevelAncestor(Vertex v, int k){
assert(k <= depth_[v]);
Vertex ret = v;
while(1){
int h = Head(ret);
int x = depth_[ret] - depth_[h];
if(k <= x){
ret = RevOrder(PreOrder(ret) - k);
break;
}
ret = parent[h];
k -= x + 1;
}
return ret;
}
int Jump(Vertex u, Vertex v, int k){
Vertex w = LowestCommonAncestor(u, v);
int p = depth_[u] - depth_[w], q = depth_[v] - depth_[w];
if(p + q < k || k < 0) return -1;
if(k <= p) return LevelAncestor(u, k);
else return LevelAncestor(v, p + q - k);
}
vector<PathSegment> PathQuery(Vertex u, Vertex v){
vector<PathSegment> ret;
Vertex lca = LowestCommonAncestor(u, v);
while(Belong(u) != Belong(lca)){
PathSegment path;
Vertex h = Head(u);
path.head_vertex = h, path.tail_vertex = u;
path.head_index = PreOrder(h), path.tail_index = PreOrder(u) + 1;
path.highest = false, path.reverse = true;
ret.push_back(path);
u = parent[h];
}
if(u != lca){
PathSegment path;
path.head_vertex = lca, path.tail_vertex = u;
path.head_index = PreOrder(lca), path.tail_index = PreOrder(u) + 1;
path.highest = true, path.reverse = true;
ret.push_back(path);
}
int size = ret.size();
while(Belong(v) != Belong(lca)){
PathSegment path;
Vertex h = Head(v);
path.head_vertex = h, path.tail_vertex = v;
path.head_index = PreOrder(h), path.tail_index = PreOrder(v) + 1;
path.highest = false, path.reverse = false;
ret.push_back(path);
v = parent[h];
}
if(v != lca){
PathSegment path;
path.head_vertex = lca, path.tail_vertex = v;
path.head_index = PreOrder(lca), path.tail_index = PreOrder(v) + 1;
path.highest = true, path.reverse = false;
ret.push_back(path);
}
if(u == lca && v == lca){
PathSegment path;
path.head_vertex = path.tail_vertex = lca;
path.head_index = PreOrder(lca), path.tail_index = PreOrder(lca) + 1;
path.highest = true, path.reverse = false;
ret.push_back(path);
}
reverse(ret.begin() + size, ret.end());
return ret;
}
pair<int, int> SubtreeQuery(Vertex v) const {
return euler_tour_[v];
}
template<typename T>
void SortVertex(vector<T> &A){
assert(A.size() == n);
vector<T> sub(n);
for(int i = 0; i < n; ++i){
sub[PreOrder(i)] = A[i];
}
swap(A, sub);
}
int operator[](Vertex v){
return PreOrder(v);
}
const int operator[](Vertex v) const {
return PreOrder(v);
}
private:
int dfs(Vertex v, int h, int d){
euler_tour_[v].first = timer_;
rev_order_[timer_] = v;
++timer_;
int ret = timer_;
if(!child[v].empty()){
int c = child[v].size();
belong_hp_id_[child[v].front()] = h;
ret = max(ret, dfs(child[v].front(), h, d));
for(int i = 1; i < c; ++i){
int nh = (int)hp_head_.size();
hp_head_.push_back(child[v][i]);
hp_depth_.push_back(d + 1);
belong_hp_id_[child[v][i]] = nh;
ret = max(ret, dfs(child[v][i], nh, d + 1));
}
}
euler_tour_[v].second = ret;
return ret;
}
Vertex Head(Vertex v) const {
return hp_head_[belong_hp_id_[v]];
}
int PathDepth(Vertex v) const {
return hp_depth_[belong_hp_id_[v]];
}
int Belong(Vertex v) const {
return belong_hp_id_[v];
}
Vertex RevOrder(int idx) const {
return rev_order_[idx];
}
int PreOrder(Vertex v) const {
return euler_tour_[v].first;
}
int PostOrder(Vertex v) const {
return euler_tour_[v].second;
}
Graph<WeightType> &T;
vector<Vertex> parent;
vector<vector<Vertex>> child;
int n, timer_;
vector<pair<int, int>> euler_tour_;
vector<Vertex> rev_order_;
vector<int> depth_;
vector<Vertex> hp_head_; // 各 heavy path の最も根に近い頂点
vector<int> hp_depth_; // 各 heavy path の深さ
vector<int> belong_hp_id_; // 各頂点が属する heavy path の番号
};
#line 2 "Library/DataStructure/SegmentTree.hpp"
template<typename Monoid>
class SegmentTree{
public:
using F = function<Monoid(Monoid, Monoid)>;
SegmentTree(
vector<Monoid> &A,
F merge,
const Monoid &e,
bool zero_index = false
) : f(merge), id_(e), zero_index_(zero_index){
size_ = 1;
while(size_ < (int)A.size()) size_ <<= 1;
offset_ = size_ - 1;
data_.resize(2 * size_, id_);
for(int i = 0; i < (int)A.size(); ++i){
data_[size_ + i] = A[i];
}
for(int i = offset_; i >= 1; --i){
data_[i] = f(data_[i * 2 + 0], data_[i * 2 + 1]);
}
}
void Apply(int k, Monoid x){
Validate(k + zero_index_);
k = offset_ + k + zero_index_;
data_[k] = x;
while(k >>= 1){
data_[k] = f(data_[2 * k], data_[2 * k + 1]);
}
}
Monoid Fold(int l, int r){
if(l == r) return id_;
Validate(l + zero_index_);
Validate(r + zero_index_ - 1);
int lh = l + zero_index_ + offset_, rh = r + zero_index_ + offset_;
Monoid al = id_, ar = id_;
while(lh < rh){
if(lh & 1) al = f(al, data_[lh++]);
if(rh & 1) ar = f(data_[--rh], ar);
lh >>= 1, rh >>= 1;
}
return f(al, ar);
}
Monoid operator[](const int &k){
Validate(k + zero_index_);
return data_[offset_ + k + zero_index_];
}
private:
int size_, offset_, zero_index_;
vector<Monoid> data_;
const F f;
const Monoid id_;
inline void Validate(int x) const {
assert(1 <= x && x <= size_);
}
};
#line 6 "verify/LC-VertexAddPathSum.test.cpp"
int main(){
cin.tie(0)->sync_with_stdio(false);
int N, Q; cin >> N >> Q;
vector<ll> a(N); cin >> a;
auto T = InputTree(N, 0);
HeavyLightDecomposition hld(T);
hld.SortVertex(a);
SegmentTree<ll> seg(a, [](ll l, ll r){return l + r;}, 0LL, true);
while(Q--){
int t; cin >> t;
if(t == 0){
int p, x; cin >> p >> x;
seg.Apply(hld[p], seg[hld[p]] + x);
}
else{
int u, v; cin >> u >> v;
ll ans = 0;
for(auto &path : hld.PathQuery(u, v)){
ans += seg.Fold(path.head_index, path.tail_index);
}
cout << ans << '\n';
}
}
}