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#include "Library/Graph/GraphMisc.hpp"グラフ構造を変換・操作するためのユーティリティ関数群です。
template<typename CostType>
vector<Edge<CostType>> ConvertEdgeSet(const Graph<CostType> &G)
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計算量
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template<typename CostType>
vector<vector<CostType>> ConvertDistanceMatrix(const Graph<CostType> &G)
INF が設定されます。制約
計算量
戻り値
template<typename CostType>
Graph<CostType> ReverseGraph(const Graph<CostType> &G)
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計算量
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#pragma once
#include "Graph.hpp"
template<typename WeightType>
vector<Edge<WeightType>> ConvertEdgeSet(const Graph<WeightType> &G){
vector<Edge<WeightType>> ret;
vector<bool> check(G.EdgeSize(), false);
int n = G.VertexSize();
for(int u = 0; u < n; ++u){
for(const Edge<WeightType> &e : G[u]){
if(check[e.idx]) continue;
check[e.idx] = true;
ret.push_back(e);
}
}
return ret;
}
template<typename WeightType>
vector<vector<WeightType>> ConvertDistanceMatrix(const Graph<WeightType> &G){
int n = G.VertexSize();
vector<vector<WeightType>> ret(n, vector<WeightType>(n, WeightType(INF)));
for(int u = 0; u < n; ++u){
ret[u][u] = WeightType(0);
for(const Edge<WeightType> &e : G[u]){
ret[u][e.to] = e.cost;
}
}
return ret;
}
template<typename WeightType>
Graph<WeightType> ReverseGraph(const Graph<WeightType> &G){
int n = G.VertexSize();
Graph<WeightType> ret(n);
for(int u = 0; u < n; ++u){
for(const Edge<WeightType> &e : G[u]){
ret.AddDirectedEdge(e.to, e.from, e.cost);
}
}
return ret;
}#line 2 "Library/Graph/GraphMisc.hpp"
#line 2 "Library/Graph/Graph.hpp"
#line 2 "Library/Common.hpp"
/**
* @file Common.hpp
*/
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cstdint>
#include <deque>
#include <functional>
#include <iomanip>
#include <iostream>
#include <limits>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
using namespace std;
using ll = int64_t;
using ull = uint64_t;
constexpr const ll INF = (1LL << 62) - (3LL << 30) - 1;
#line 4 "Library/Graph/Graph.hpp"
using Vertex = int;
template<typename WeightType = int32_t>
struct Edge{
public:
Edge() = default;
Edge(Vertex from_, Vertex to_, WeightType weight_ = 1, int idx_ = -1) :
from(from_), to(to_), cost(weight_), idx(idx_){}
bool operator<(const Edge<WeightType> &e) const {return cost < e.cost;}
operator int() const {return to;}
Vertex from, to;
WeightType cost;
int idx;
};
template<typename WeightType = int32_t>
class Graph{
public:
Graph() = default;
Graph(int V) : edge_size_(0), adjacent_list_(V){}
inline void AddUndirectedEdge(Vertex u, Vertex v, WeightType w = 1){
int idx = edge_size_++;
adjacent_list_[u].push_back(Edge<WeightType>(u, v, w, idx));
adjacent_list_[v].push_back(Edge<WeightType>(v, u, w, idx));
}
inline void AddDirectedEdge(Vertex u, Vertex v, WeightType w = 1){
int idx = edge_size_++;
adjacent_list_[u].push_back(Edge<WeightType>(u, v, w, idx));
}
inline size_t VertexSize() const {
return adjacent_list_.size();
}
inline size_t EdgeSize() const {
return edge_size_;
}
inline vector<Edge<WeightType>> &operator[](const Vertex v){
return adjacent_list_[v];
}
inline const vector<Edge<WeightType>> &operator[](const Vertex v) const {
return adjacent_list_[v];
}
private:
size_t edge_size_;
vector<vector<Edge<WeightType>>> adjacent_list_;
};
template<typename WeightType = int32_t>
Graph<WeightType> InputGraph(int N, int M, int padding = -1, bool weighted = false, bool directed = false){
Graph<WeightType> G(N);
for(int i = 0; i < M; ++i){
Vertex u, v; WeightType w = 1;
cin >> u >> v, u += padding, v += padding;
if(weighted) cin >> w;
if(directed) G.AddDirectedEdge(u, v, w);
else G.AddUndirectedEdge(u, v, w);
}
return G;
}
#line 4 "Library/Graph/GraphMisc.hpp"
template<typename WeightType>
vector<Edge<WeightType>> ConvertEdgeSet(const Graph<WeightType> &G){
vector<Edge<WeightType>> ret;
vector<bool> check(G.EdgeSize(), false);
int n = G.VertexSize();
for(int u = 0; u < n; ++u){
for(const Edge<WeightType> &e : G[u]){
if(check[e.idx]) continue;
check[e.idx] = true;
ret.push_back(e);
}
}
return ret;
}
template<typename WeightType>
vector<vector<WeightType>> ConvertDistanceMatrix(const Graph<WeightType> &G){
int n = G.VertexSize();
vector<vector<WeightType>> ret(n, vector<WeightType>(n, WeightType(INF)));
for(int u = 0; u < n; ++u){
ret[u][u] = WeightType(0);
for(const Edge<WeightType> &e : G[u]){
ret[u][e.to] = e.cost;
}
}
return ret;
}
template<typename WeightType>
Graph<WeightType> ReverseGraph(const Graph<WeightType> &G){
int n = G.VertexSize();
Graph<WeightType> ret(n);
for(int u = 0; u < n; ++u){
for(const Edge<WeightType> &e : G[u]){
ret.AddDirectedEdge(e.to, e.from, e.cost);
}
}
return ret;
}